Blade and soul online character page1/3/2024 This version of Blade & Soul wasn't shopped out to a porting house. There will always be a commitment to having strong PVE content." Our Blade & Soul is Still Made By the Original Developers ![]() Probably within the first three to six months. Our goal is to catch up as quickly as possible with that content. Certain content has been on the Chinese or Taiwanese servers, so people know what's coming. "We're in a unique situation where the game's already out in other territories. "We have a pretty aggressive schedule right after launch for PVE content," Corcoran added. One benefit of being way behind the Korean and Chinese release is there's a good deal of PVE content available for release. But you can level pretty quickly through Blade & Soul and a lot of people are excited about that, because they can get to the high-level PVP content."Īnd no, just because he talked about getting to high-level PVP content in that quote, that doesn't mean that's all you can do in Blade & Soul. There's no avoiding that and we shouldn't because it's a fantastic story. "We're an Eastern MMO because of the content and the storyline in the game. They're never really going to trust us." Blade & Soul is Eastern because of the content, not because you'll spend hours gaining one level. Part of that is people getting to experience it for themselves. That's the one negative with being a Korean MMO that jumps out as a challenge we have to counteract. "We are not grindy, but I can say that all I want until you play it. People say 'They're grindy, you're going to spend forever trying to level up.' If you've had any time in the closed beta at all, you'll see that we're not that," explained Sean Corcoran, Senior Brand Manager for Blade & Soul. "I think there's a challenge because there's a perception of what a Korean MMO is. If you focus on the quests the game throws your way, you're not going to have any trouble leveling. I'd say I was able to bang out level 10 in several hours across two days and the level cap is only 45 for the current alpha and beta clients. ![]() I'm pleased to say that in the current iteration of the US Blade & Soul client, leveling moves at a steady clip. Blade & Soul in Korea might be grindy, but that's not going to fly here in the West. Those regions are more used to games that have a significant leveling curve and allow players to outright purchase items to make that curve easier. Many of those biases are based in reality. I think a number of us have expectations that MMOs for Korea and China are more 'grindy' than their Western counterparts. So here's what you need to know about the our version of the game, based on my own impressions and conversations with NCSoft developers. Last week, I went to Korea for a hands-on with the current Western version of the client and to talk with the development staff about how Blade & Soul is shaping up. ![]() NCSoft's internal team, Team Bloodlust, has been working hard with Western development staff to adapt Blade & Soul for the US and Europe. ![]() Blade & Soul in the West will still be free-to-play like its Korean and Chinese counterparts, but significant tweaks have been made to balance the game for our specific preferences. It's finally happening!įast-forward a few years and we finally have a release date for the Western versions of the game: January 19, 2016. A few months later, NCSoft announced that it would be bringing Blade & Soul to the United States and Europe. For those who haven't been following the game, it's easiest to think of Blade & Soul as Crouching Tiger, Hidden Dragon: The MMO. The game launched as an action RPG with an equal focus on normal PVE play and 1v1 arena style PVP combat. Way back in June 2012, NCSoft released Blade & Soul, a Korean fantasy MMORPG based around martial arts and Eastern fantasy.
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